The Viking Game Reviewed | Hnefatafl: the Game of the Vikings (2024)

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The Viking Game

While I will not presume to attempt objective criticism of a game over a thousand years older than I am, it would still be useful to review some versions of the game that are on the market now, and some versions that, being recently printed, are still available to those who know where to look for them. I intend, then, to post occasional reviews of the sets available, as and when I can obtain them.

The first is a set that I have owned for a number of years, and from the pictures shown on this site, a lot of other people seem to have it also. I am talking about The Viking Game, made by History Craft Ltd. of Cirencester, England. History Craft are not primarily a maker of games, but are more involved in moulded plastics. I am unaware what series of happy coincidences might have induced them to become one of the foremost manufacturers of this particular game.

Hnefatafl, for those who have not seen it before, is a game created somewhere in Scandinavia, some time in the first millennium. Being of that era, it is without a strong theme, though its mechanics are not so contrived as to prevent a theme being easily pasted on to it. The most common theme, not unexpectedly, is a Viking theme, hence the name of the particular set I am looking at now.

In hnefatafl a king sits at the centre of a square board, with a number of his men around him. Distributed around the edges of the board are twice their number of enemies. The king must escape from the field of battle, while his enemies try to capture him. Generally, pieces move in straight, orthogonal lines, like a rook in chess, and a piece is captured by surrounding it with two enemies. As those players over the last thousand years left us with incomplete information, the variations within this framework are many, much like the national variations in chess and draughts.

The Viking Game adopts a board of eleven squares by eleven, like the 12th century board found at Trondheim, in Norway. It provides 37 pieces: a king, twelve defenders and twenty-four attackers. The defenders are positioned close around the king, in a diamond formation, while the attackers hug the four edges of the board, in four "T" shaped formations.

In this game the king escapes the field of battle through the marked corner squares, and to prevent the exits being easily blocked, his enemies may not land on these squares (nor may his friends, for that matter). They are also vulnerable when sat next to these squares, as we shall shortly see.

Movement of the pieces is as above described, like a chess rook. This includes the king, who can stride across the board as quickly as any other piece. The corner and central squares, however, may be occupied only by the king.

Capture is also as described above, with a few variations. The king himself must be surrounded on four sides by enemies. If he sits beside the central square, he would be invulnerable, so the rules allow him to be captured by surrounding him on three sides, if the fourth side is the central square. Attackers and defenders may be captured by surrounding them between an enemy and a marked corner square, so the corners cannot be easily blocked by eight attackers sitting beside them.

So much for the detail. How does it play? At first, it plays remarkably well. Beginners might say that the king has too easy a time, but this is not necessarily so. The king's side relies on short-term tactics, taking advantage of opportunities for escape, or for weakening the attackers' blockade. The attackers, however, need to look at long term strategy, carefully positioning themselves to gradually form the blockade and close in upon the king. When both players are aware of the longer term strategies, the game becomes more even.

There may be a flaw with these rules, however. Even though it takes twelve attackers to completely block the king's corner exits safely, these formations can easily be created, and the defenders have little opportunity to prevent them. The compact formation of the defenders at the start of the game exacerbates this problem, and I have yet to find a strategy for the king's men to prevent at least three corners being sealed off completely.

And now on to quality. Let us start at the outside, and work our way inwards. The game I have was bought at the Jorvik museum in York, England, and fairly represents the set available in this country. I have seen from photographs that the box varies in different places. The box is compact, about 14" by 6", and has a fake leather covering, bearing the name of the game in gold-effect print. Inside the box, one will find the rules, the thirty-seven pieces, and a linen "board" rolled up and neatly stored.

The rules are printed on a folded card, in four languages. They start with several paragraphs of history which is interesting, and largely accurate in the important points. After an explanation of the inspiration behind this particular set, the rules proper begin. They are reasonably clear and concise, being explained in eight numbered points. Illustrations show the various methods of capture, though they fail to mention whether multiple pieces may be captured at once. The usual assumption is that they can, if all become individually surrounded at the same instant.

The board is printed in black on cream-coloured linen. Interesting Viking-inspired designs have been used to mark the important centre and corner squares, as well as every other square on which a piece starts the game. I have heard people complain that it is difficult to make the board lie flat. I have no such difficulty, probably because I roll the board up with the pattern on the outside. I am not a fan of fabric boards, but this one has their common advantage of compact storage when not in use.

The pieces are made from a substantial moulded plastic. This is not cheap plastic, as one might expect from a children's game, but reasonably weighty, well-made resin. The king and his defenders are in an ivory colour, whereas the attackers are in a wood-like dark brown. While the defenders and attackers are all supposedly equal, interest has been added by varying the designs - at least two different designs have been used, in addition to the king. The good quality feel of the pieces makes them a pleasure to play with.

The Viking Game is a good quality product which is still, I believe, in production, and is widely available. Many museums sell it, and in the United Kingdom the Past Times chain of shops usually have it in stock at Christmas time. It is not particularly expensive, being about £15 in the shops here. My reservations about the rules can be evaded simply by experimenting with variations, of which many have been published, and I can therefore recommend The Viking Game wholeheartedly to anyone who wants to try something a bit different.

Reviewed in 2006 on http://www.boardgamegeek.com/

Update, May 2015: this game is now on sale here in The Hnefatafl Shop. Prices have increased in the past nine years, but the game is still cheaper here than anywhere else I have seen. See the link elsewhere on this page.

Related Product: The Viking Game

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The Viking Game Reviewed | Hnefatafl: the Game of the Vikings (2024)

FAQs

Is Viking chess a solved game? ›

One of the generally accepted rules, the king escaping to any edge square and not just to any corner square, gives the defending side an insurmountable advantage. This advantage is so strong that the game is solved, with the king always able to escape and thus the defender will always win.

What does hnefatafl mean? ›

One of history's greatest board games, Hnefatafl(nef-ah-tah-fel), which translates as "King's Table," has been played for more than 1,600 years, far longer than chess. There are two ways to win: either the attackers (24 soldiers) capture the king, or the king (helped by his 12 soldiers) escapes to one of the corners.

What is the board game they play in Vikings? ›

From written sources we know that the Vikings played “hnefatafl” and “nitavl” (Nine Men's Morris) and chess also appeared at the end of the Viking period. Hnefatafl is a war game, in which the object is to capture the king piece – a large hostile army threaten and the king's men have to protect the king.

Is hnefatafl balanced? ›

The king: on his throne or in his castle? People new to hnefatafl often make the same observation: "the king always seems to win!" Sometimes that's because they're playing a variant which really is unbalanced. But more often than not, nowadays, the variant is balanced.

Can the king capture in Viking chess? ›

In most games, the king can help to make captures like any other piece. There are some in which he can't, however. These are usually games in which he would otherwise be too strong: games where he wins on reaching an edge, and requires four attackers to capture him.

Has anyone beaten AI chess? ›

The computers won 8 to 4. The Ponomariov vs Fritz game on 21 November 2005 is the last known win by a human against a top-performing computer under normal chess tournament conditions.

What is the strategy of Vikings board game? ›

Vikings win by taking cities, ideally without battle, or with lopsided battles. A priority target is taking Saxon reinforcement cities, since this reduces the Saxon reinforcements. Vikings should only battle to take cities, and try pacify area where the Saxons have trouble bringing armies to.

How old is the Viking chess game? ›

Also known as Viking chess, hnefatafl is a board game in which a centrally located king is attacked from all sides. The game wasn't exclusive to the Vendels—people across northern Europe faced off over the gridded board from at least 400 BCE until the 18th century.

What is another name for Viking chess? ›

Also sometimes known as Viking chess, Tafl (also known as Hnefatafl) is considered the great strategy game of the Celtic and Nordic peoples during the Middle Ages, in addition to being charged with symbolism in the Viking culture.

Who has the advantage in hnefatafl? ›

From the same website, some strategy notes: The King's forces usually possess a slight advantage, despite being outnumbered. Tactically, the defender (King's men) must arrange for the King to escape the board.

Is hnefatafl hard? ›

Hnefatafl has one of the problems which you will find in the original chess rules: it's exceedingly hard to play offensively due to the limitations of the pieces. The two sides being unequal, white has the advantage.

Who goes first in hnefatafl? ›

The attacking side moves first. All pieces move like the rook in Chess – in a straight line for as many empty squares as the player chooses. Pieces cannot hop over other pieces and cannot move diagonally.

Is it possible that chess is a solved game? ›

Fully solving chess remains elusive, and it is speculated that the complexity of the game may preclude it ever being solved. Through retrograde computer analysis, endgame tablebases (strong solutions) have been found for all three- to seven-piece endgames, counting the two kings as pieces.

How close is chess to being a solved game? ›

No complete solution for chess in either of the two senses is known, nor is it expected that chess will be solved in the near future (if ever).

How many games does Magnus Carlsen lose? ›

Carlsen lost twice in the space of a week in the Netherlands, the same number of defeats he suffered in 2018 (from 62 games), 2020 (from 79 games) and 2021 (24 games). In 2022 he lost just once in 52 games and in 2019 he was unbeaten in 76.

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