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Welcome to IGN's Walkthrough for the Legend of Zelda: Breath of the Wild. This page contains information on the main quest - Divine Beast Vah Medoh.
Upon speaking to the Rito Elder, Kaneli, you’ll learn that the Divine Beast has gone rogue, terrorizing the skies above Rito Village and shooting down anything that dares match its height. Several Rito have tried unsuccessfully to get near it, and now only a lone warrior named Temba seeks to continue the fight.
- Skip to - The Dungeon
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Locate Temba
Video Guide: Assaulting Divine Beast Vah Medoh
You’ll be asked to meet with Temba, but the warrior isn’t at home in Rito Village.
If you check in the next building, speak to his wife Saki who will mention he left for the Flight Range at the foot of the Hebra Mountains.She’ll point out that you can leave via Revali’s landing, named after the great Rito Champion. This will cause Link to have a flashback of his time with the arrogant champion, and remember a bit more of the past.
Leave the village by jumping off Revali’s Landing facing North and stop at the large stone pillar, and then continue gliding until you make landfall. Make sure before you leave that you’re appropriately geared up - Hebra Mountains are a cold place, much colder than the peaks of the Great Plateau, so just having some warming food or a Quilted Doublet won’t be enough. You’ll either need to combine clothing and food or elixirs - or purchase the Rito’s Snowquill set from Rito Village’s armor shop.
The path to the Flight Range is treacherous, as it’s guarded by Black Bokoblins on horseback, and a few camouflaged Ice-breath Lizalfos. Once you’ve carefully dealt with them, head on to Sha Warvo Shrine and then up the path to the Flight Range itself.
The Flight Range Trial
At the Flight Range, head up into the building and meet Teba, the Rito Warrior who wants to bring Vah Medoh down. If you agree to help, he’ll want proof of your abilities, and ask you to do a little test - use the updrafts in the area to take out 5 targets with your bow in 3 minutes. If you need a bow, take the Swallow Bow and arrows in the building.
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Luckily, this isn’t as hard as it sounds due to two factors: There are way more than 5 targets in the arena, and you’re stamina wheel will instantly refill with each successful hit. Float around on the paraglider until you spot a target, and then let fly an arrow in slow-motion before stopping and moving on to the next target.
Once you’ve completed the task, you’ll have impressed Teba enough to agree to letting you help. He’ll also give you the Falcon Bow, a Rito bow with a high rate of fire. He’ll also help you out by giving you a whopping 20 Bomb Arrows for the assault on Divine Beast Vah Medoh, so don’t waste them!
Be sure to prepare by getting whatever you need - like warm clothes if you haven’t already, and tell Teba you’re ready.
Assaulting Divine Beast Vah Medoh
When the assault begins, you’ll need to take out four cannons at each end of the Divine Beast that stand on the tips of it’s impenetrable shield. They function much like Guardian beams, locking on for a few moment before letting loose a blast, but luckily like the Flight Range, your stamina replenishes every time you reopen your paraglider.
Teba will try and run interference for you, but if the cannons lock onto you, wait until the last moment to start freefalling to duck under the lasers, then paraglide back up until you get in range to let loose your bomb arrows. Each cannon will take two bomb arrows, so you’ll have to make sure you get in close enough to make the shots count. Make a large circuit of the Divine Beast to take out each cannon in turn, and hang around the edges so that the other cannons can’t target you if you don’t rise too high or fall too low next to the Divine Beast.
Once all cannons are taken out, Teba will have to depart, leaving you to face the inside of Vah Medo yourself.
Dungeon - Divine Beast Vah Medoh
- Skip to - The Boss
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Video Guide: Divine Beast Vah Medoh Dungeon
Once inside, the familiar voice of Revali will tell you what’s up: to take control of Vah Medoh back from Gannon, you’ll need to get a map of the Divine Beast, and then activate all the terminals on board.
You’ll start at the literal tail end of the ship, but before heading inside, turn around to look for a gate of Malice between you and a chest. Look on the side to snipe the eye to get rid of the goop, and then claim the Sapphire from the chest before going inside.
Once on the inside, you’re task is to cross to the front of the Divine Beast where the Guidance Stone is - but first you need to clear out more Malice by looking for an eye on the right side. Past this is a large hall with a turbine creating a gust to the upper level, and a large pit with slabs in the middle over the lower floor.
To get to the other side, go to the first slab on a rail and use Magnesis on the metal slab further up to drag it close. Before moving on, be sure to use Stasis to smack the stone slab you’re on to the left wall, then pull the metal slab all the way forward before smacking the stone slab into it. This should place it next to a ladder you can use to get up to a chest that holds an Ancient Core.
Now move the Metal Slab back a bit until you can hop from the stone slab to the metal slab and all the way to the other side, where a Guardian Scout protects the Guidance Stone. Destroy it, then use the stone to get a map of the Divine Beast.
With the map, you’ll also gain the ability to tilt the Divine Beast at will, changing the dungeon accordingly. The five terminals you need to activate are all located in the wings: two on one side, three on the other.
Before going into the wings, head back out onto the first stone slab and look down to spot an eye in a pool of Malice. Kill it, then jump down to the small balcony below to find a chest in the corner with 5 Bomb Arrows, then drop down to the lowest level to find another chest the Malice was covering for an Ancient Shaft.
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Now return to the middle of the ship and move onto the middle stone slab - and tilt the Divine Beast right, angling down towards the two terminals. This will slide the slab you’re on over to the right wing. The first terminal here is behind a sealed gate, and there is a large moveable stone that needs to be slammed into the receptacle on the right - but it needs enough momentum.
Hit the orange switch to turn on a fan that will trigger the left gate to open, and if the wing is still tilted it should roll into the far wall. Now tilt the Divine Beast left, and use Magnesis to keep the second windmill in place to open the other gate, allowing the stone to freely slide and slam into the receptacle - opening the gate to the first terminal.
While the beast is tilted left, run up to the orange switch and look back to spot a chest on a high platform above the receptacle. With the slant, you should be able to paraglide through the gust to get enough height to reach it and get a Knight’s Bow. There’s also a sealed door at the other end with a pool of Malice above and a maw that spews enemy skulls - destroy it to dislodge a chest holding Ice Arrows.
With the gate to the other terminal sealed and no way to get past from this angle, keep the Beast tilted left and glide all the way back into the middle room and onto the platform you got the chest from to find a gate of Malice nearby. Shoot the eye and head into the next room. You can glide across the length of the room while it’s tilted to get the chest on the far ledge that holds a Knight’s Claymore.
Then drop onto the floor below and look for a maw of Malice in the center with an eye lurking behind it. Once it’s gone, tilt the Divine Beast back right so you can go back up the slope, then tilt it back so you can glide to the second terminal.
Up ahead, there’s a sealed gate, and to the right is a window showing the room beyond where a small hole allows spheres to pass through. While the Divine Beast is slanted left, drop a Remote bomb through and let it roll into the stones to blow them up. However, there’s another rock wall towards the back, but in the wrong corner.
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Drop the bomb in, and then hit the switch to trigger a gust of air that will guide the bomb to the corner. This will cause a large metal boulder to be unveiled. Turn off the gusting air and tilt the Divine Beast back to let the boulder fall towards your side, and use Magnesis to bring it over to the right where the large receptacle waits. Align it, and tilt the Divine Beast once more to send it crashing into the switch. With the gate open, head inside to use the third terminal.
Right the Divine Beast to a flat position and return to the central room and go to the bottom floor. The left door is blocked by Malice, so take the right door outside. Luckily, you can just run around the balcony to the other side to find the eye on the other side of the blocked door - as well as one covering a turbine nearby.
When the Malice is gone, tilt the Divine Beast left - and look across the wings from your position for the fourth terminal all the way across. With the Divine Beast tilted as it is, you should be able to glide down to it no problem and activate it.
Tilt the Divine Beast the opposite direction to fly back, and head out onto the other underside of the wings. You’ll notice there’s a carousel attached to a rail that will move back and forth as you tilt the Divine Beast. Tilt it towards you and flatten the Divine Beast to board it, then tilt it towards the wing tip to start moving. Note that a gate of Malice blocks your path - and if you let the carousel slam against the wall you won’t be able to target the eye above. You’ll have to ease over there by flattening the Divine Beast halfway across to get a shot off, then tilt the rest of the way over when the gate is gone. Head up the stairs and activate the last Terminal.
With all terminals active, the Main Control Unit will now be active on the roof of the Divine Beast. Flatten the Beast out and return to the lower balcony to find two turbines that will lift you up top - where you’ll spot the Main Control Unit in the center, and large walls that cross the wings. Before moving on, head to one side of the wings and tilt the Divine Beast so that you are higher up, and look towards the “nose” of the Divine Beast. You can paraglide down from your high position to reach a chest here that holds a Giant Ancient Core.
Now return to the Control Unit to activate it - only to have Ganon interfere with one of his incarnations.
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Boss Fight - Windblight Ganon
Video Guide: Windblight Ganon Boss
Windblight Ganon takes the form a floating enemy with a large canon for one arm, and floats about the stage.
He doesn’t like to play fair, and will try to keep his distance whenever possible, alternating between firing several cannon shots in rapid succession that you’ll need to sprint away from, or causing giant tornado gusts that need to be avoided.
You can also make use of the many turbines here to get into the air and out of harm’s way - but also set yourself up for a bow shot into his face for critical damage. This is especially important when he teleports up high, where it’s harder to reach him.
If he stays low to the ground, try to close the distance, and if you can, get under his cannon shots as they have a minimum range making him vulnerable to multiple melee strikes. Otherwise, keep moving, and use your bow shots wisely with whatever arrows you can muster.
At half health, Windblight Ganon will teleport back to the middle while creating several small floating turrets which he’ll use for several new attacks. The worst of which is when he teleports up high and sends them floating in a circle. He’ll then shoot at them, ricocheting his blast off each turret to form even more shots that will rain down from above, making things very hectic. He can also use them to focus his cannon into a large direct tornado blast, or create multiple bigger tornados.
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To combat this, you’re going to need to take out his turrets. The best way to do this is use the updrafts to get up high and wait for them to stop darting about before slowing down time to take them out with arrows. The more you take out, the less effective his attacks will be, and he’ll be forced to return to the ground to use his standard tornado attacks, letting you dodge them and get in close for melee attacks. If he tries to activate his eye laser like a Guardian, stun him by hitting his eye to make him stop.
When at last Windblight Ganon falls to your might, control of Divine Beast Vah Medoh will be yours, as will a new Heart Container. Even Revali will reluctantly acknowledge your skills, and grant you his ability: Revali’s Gale - allowing you to take off from the ground in a gust of wind.
Returning to Rito Village
Upon returning to Rito Village, speak with the Elder Kaneli to finish your quest, and you’ll receive Revali’s Champion Bow - the Great Eagle Bow, capable of firing three shots at once! If anything should happen to the weapon, speak with the bowmaster Harth and he’ll replace it for you.
- Other Divine Beast Questlines:
- Getting to Zora's Domain
- Divine Beast Vah Rudania
- Getting to Gerudo Town
Up Next: Forbidden City Entry
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The Legend of Zelda: Breath of the Wild
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